Rock-Climbing-Rocks

My second semester prototype and first experience with creating a mechanic using Blueprint in UE5. The task was to focus on the creation of the mechanic. Art and the looks of the game where not important. I wanted to make a climbing mechanic since I am climbing myself.

The climbing mechanic

The player character spawns sphere traces in the direction of the movement input to see where the player can go. If the sphere hits a climbable object the player can move there. On a technical level it works perfectly fine. For something as complex as a climbing mechanic it need good animation and which are perfectly adjusted to the mechanic itself. ( didn’t manage to do that)

Learnings

It was quite challenging but also fun to work on such a complex mechanic for my first time using Blueprint. I learned a lot and found out that creating mechanics and logic inside a game is actually something quite fun, which I wouldn’t have thought befor.